

In short, Ne-Gok-Sa beats the OTHER highly defensive 90 pointers in overall defense. Compared to Warden 816, he has a much better overall staying power due to his added three life with no decrease in defense, and compared to Crixus, Ne-Gok-Sa can survive squad figures too with his impressive defenses, not just powerful heroes - plus, Ne-Gok-Sa’s ability has a psychological factor on the opponent that will convince the opponent that needs to die, causing them to waste attacks on his near impervious defenses, while neither of the other two can do that. Even new players to the game can tell this is an absurd defensive spread for the points. For a mere 90 points, you get a 5 Life 6 Defense unit that can take most any hit in the game and live. In short, if you’re using Ne-Gok-Sa for offense, you’re using him wrong. He even has trouble harming some Unique Squads (his other primary walling targets), most of them sporting Defenses of 3 or higher along with abilities that will deter him from trying to get near them.

His attack of 3, while somewhat good, will often fail to harm his primary walling targets - Unique Heroes. Ne-Gok-Sa primarily relies on his impressive defense to serve as an asset to his troops, and it shows. Despite his ability to Mindshackle, you can quite literally throw him into a crowd of units that would otherwise hinder your offense and not place another order marker on him again. Ne-Gok-Sa really doesn’t mind if you throw him into the fray as long as you pick his fights well - if he’s frustrating something to the extreme, walling their every move, or more simply put, deterring them from attacking anyone else, he’s doing his job. He is by far one of the most useful defensive units in the game, sporting an overall impressive defensive spread for a bargain of 90 points. Queen class (devastatingly powerful or important units that should be protected at all costs)ĭespite being a well known and feared general, Ne-Gok-Sa is a Bishop Class unit. Rook class (units that almost inevitably have a significant impact on the game, and whose death should be avoided as much as possible) It is advisable that they be kept alive, but if absolutely necessary they may be sacrificed) Knight class (units that are interestingly powerful and can have a significant impact on the game in of themselves. Pawn class (expendable, units that can be useful, but are not worth enormous trouble to protect)īishop class (more useful than a pawn, but still somewhat expendable) To simplify analysis, Agatagary has created several categories of cost, based on chess pieces, for comparison and nomenclature. By cost, we refer mostly to their value in points, but also to their importance in your army. For Ne-Gok-Sa, let us begin with his cost. LongshotĮach unit is complex, and must be carefully analyzed to be truly understood. Mindshackle 20 - 5% chance of turning an adjacent Unique hero or squad to your side. Those commanding generals who find themselves tasked with leading Ne-Gok-Sa can find that he can be confusing to use, hence why this tome exists… Ne-Gok-Sa hates it when he’s misused, after all. He is by far the most well known of Utgar’s generals, being on the lines of battle since the start of the war - only Crypien even comes close to his notoriety and infamy. Ne-Gok-Sa is a name feared and hated throughout the ranks of the allied Valkyrie Generals.

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